~Point System
This point system will help us to evenly distribute powers without there being Over-Powered or unfair advantages that might come without a point system. You will find below how many spending points you start off with, how to earn more, the maximum amount you are able to earn, and the cost of each power.
Starting Points:
1st Years - 10 pts
2nd Years - 14 pts
3rd Years - 16 pts
Freshmen - 20 pts
Sophomores - 22 pts
Juniors - 25 pts
Seniors - 28 pts
Student Council - 30 pts
Basic Abilities:
Super Strength-
Level 1: able to lift 500 lbs - 4 pts
Level 2: able to lift 1000 lbs - 5 pts
Level 3: able to lift 1500 lbs - 7 pts
Level 4: able to lift 2000 lbs - 8 pts
Level 5: able to lift 4000 lbs - 10 pts
Super Speed-
Level 1: able to run at 60 MPH - 3 pts
Level 2: able to run at 90 MPH - 5 pts
Level 3: able to run at 120 MPH - 8 pts
Level 4: able to run at 140 MPH - 8 pts
Level 5: able to run at 200 MPH - 10 pts
Super Endurance-
Level 1: able to withstand up to a level 1 super punch - 5 pts
Level 2: able to withstand up to a level 2 super punch - 6 pts
Level 3: able to withstand up to a level 3 super punch - 8 pts
Level 4: able to withstand up to a level 4 super punch - 10 pts
Level 5: able to withstand up to a level 5 super punch - 12 pts
Flight-
Level 1: able to fly up to 100 feet before tiring - 3 pts
Level 2: able to fly up to 200 feet before tiring - 4 pts
Level 3: able to fly up to 500 feet before tiring - 5 pts
Level 4: able to fly up to 1000 feet before tiring - 6 pts
Level 5: able to fly up to 2000 feet before tiring - 7 pts
Intelligence-
Level 1: retains an IQ of 130 - 2 pts
Level 2: retains an IQ of 145 - 4 pts
Level 3: retains an IQ of 155 - 6 pts
Level 4: retains an IQ of 180 - 7 pts
Level 5: retains an IQ of 200 - 8 pts
Level 6: retains an IQ of 220 - 10 pts
Super Sonar-
Level 1: able to make high pitched sounds - 4 pts
Level 2: able to deafen the target temporarily - 7 pts
Level 3: able to cause physical damage through sonar - 9 pts
Telekinesis-
Level 1: able to lift up to 50lbs - 5 pts
Level 2: able to lift up to 75lbs - 7 pts
Level 3: able to lift up to 120lbs - 8 pts
Level 4: able to lift up to 150lbs - 10 pts
Level 5: able to lift up to 200lbs - 13 pts
Element Manipulation-
Fire
lvl 1: minor fireballs - 3 pts
lvl 2: normal fireballs - 4 pts
lvl 3: large fireballs - 5 pts
lvl 4: fire weapons and fireballs - 6 pts
lvl 5: complete fire control - 8 pts
lvl 6: complete fire and heat control - 10 pts
Water
lvl 1: minor water jets - 3 pts
lvl 2: normal water jets - 4 pts
lvl 3: large water jets - 5 pts
lvl 4: ice weapons and water jets - 6 pts
lvl 5: complete water control - 8 pts
lvl 6: complete water and ice control - 10 pts
Earth
lvl 1: minor boulders - 4 pts
lvl 2: normal boulders - 5 pts
lvl 3: large boulders - 6 pts
lvl 4: earth weapons and boulders - 7 pts
lvl 5: complete earth control - 10 pts
lvl 6: complete earth and metal control - 14 pts
Wind
lvl 1: mini whirl-winds - 3 pts
lvl 2: normal whirl-winds - 4 pts
lvl 3: large whirl-winds - 5 pts
lvl 4: minor tornadoes - 6 pts
lvl 5: complete wind control - 8 pts
lvl 6: complete wind and smoke control - 10 pts
Lightning
lvl 1: minor balls of lightning - 4 pts
lvl 2: normal balls of lightning - 5 pts
lvl 3: large balls of lightning - 6 pts
lvl 4: lightning blasts from hands - 7 pts
lvl 5: complete lightning control - 9 pts
lvl 6: complete lightning and electricity control - 11 pts
Weaknesses: If your hero/villain has a major weakness, you may be given extra points to use - depending on the severity of the weakness. Maximum amount of points allowed to be given out are 5.
Experience: For every test you make an A+ (97+) on, you will be rewarded with 3 points. For every test you make an A (94-96) on, you will be rewarded with 2.5 points. For every test you make an A- (90-93) on, you will be rewarded with 2 points. For every test you make a B, B-, or B+ on, you will be rewarded with 1 point.